Unreal ii: the awakening
![unreal ii: the awakening unreal ii: the awakening](https://raodaozao.files.wordpress.com/2011/12/unreal2-2011-12-12-19-10-51-56.jpg)
It wasn’t exactly an exciting Unreal Tournament match with us both running around the arena, I just waited for him to come out from between the boxes and then shot grenades at him, but I won in the end and that's the important thing.
![unreal ii: the awakening unreal ii: the awakening](https://www.gamereactor.se/media/06/unreal2_609.jpg)
Also because it’s a tutorial fight on normal difficulty. I beat him 5-0 using the grenade launcher in the end, because I've got godlike first person shooter skills honed through years of failing to beat classic shooters for my site. I can't aim down sights, but the guns do have a secondary fire mode, so I should really be killing this guy with clever rebound shots from the rifle's ricochet shotgun shard attack instead of shooting at a box. I've got a pistol, rifle and grenade launcher here and I've been given no reason to think I won't be able to carry more guns later. But I was aiming right at him when I was hit, despite what the lying damage indicator claims! It's trying to throw me off and make me look the wrong way, but I'm not falling for it. Would've been nice if I could've captured a screenshot with a good angle, the directional damage indicator flashing up and my opponent on screen all at once, but two out of three isn't bad considering that I'm also trying to win here.
#Unreal ii: the awakening how to#
(Clicking the pictures will make them bigger, but not much bigger.)Īfter learning how to point the starting weapons at targets and pull the trigger I got roped into a one-on-one deathmatch with the tutorial guy! I'm not getting my hopes too high for either though to be honest. So there's a non-zero chance that the writing might be better than the first person shooting here. This was Legend's last ever game before being shut down by their owners, but they'd been around a while and were mostly known for making adventure games. The original Unreal was co-developed by Epic and Digital Extremes, but they were busy with the Unreal Tournament side of the franchise, so Unreal II: Unnecessary Subtitle was developed by the folks who made the Return to Na Pali expansion pack instead, Legend Entertainment. But I get the feeling I probably could've gotten further in it if I'd wanted to, and now that I'm writing about it I'll endeavour to be more persistent (whether I like the game or not). That's what my copy's like anyway, so I hope it still works.Īctually I'm not sure it ever really worked properly for me, as all I can remember about the game is that I stopped playing it early on when it crashed to desktop a couple of times.
#Unreal ii: the awakening Pc#
Unreal II: The Awakening to be specific, a first person shooter from the Xbox era, when PC games often came on multiple CDs stacked up on the same spindle to maximise the chances of one of them getting scratched. Today on Super Adventures I thought I'd do something wild and play a video game for once.